For my interview I
spoke with a teacher who is also the technology representative for my school,
Jen. Jen is the Advanced Placement (AP) Human Geography, Psychology and U.S.
History teacher. She is a master at utilizing the iPads that the district has
for each student with fidelity and enthusiasm. In her instruction she uses
aspects of gameful instruction into her curricula. Jen mainly uses gameful
learning into her AP Human Geography class since the 9th graders
need a way to stay engaged in a college level course and not feel overwhelmed.
For her gameful learning the lessons are
contained in Canvas in specific units. For example she made a unit on the
population displacement and migration due to environmental circumstances. For
the main example it was based on Hurricane Irma that devastated Florida. She
made the unit based on previous historical instances. In her first lesson she
had students research different events that she made and gave them three
options on how to present the information: an iMovie video, PowerPoint, or a paper
report. With those options it branched off at the student’s own pace that
expanded upon the event they picked. Within the topic there were games that
were simulations based on the topics they chose.. Some of them did come from
the Advocates for Human Rights webpage, which helped the students see what it
would be like as a refugee. Afterwards they discuss in the discussion section
of Canvas about what they discovered with their simulation. In the end, Jen had
all the lessons joined back to the same simulation using Google Maps and Hurricane
Irma. She made it into a game with the students picking certain areas and how
they could help the devastated areas with the people given the information they
learned. They made it into a competition with students presenting on what the
government could do. Then she had them take a test that was based upon the
topic that was from the AP test.
From Jen’s experience
she wanted to make the lessons open, fun, and insightful. She did find some
issues. The entire unit was designed around the idea of students being able to
self-regulate. Many of the students have never taken an AP or any type of
honors class. A few of the students waited till the last minute to do the
lessons so they were overwhelmed by what they had to do in such a short amount
of time. Thus they received lower scores on the assignments tied to the gaming
lessons and did poorly on the practice AP exam that was at the end. Jen
recommends that this type of teaching would be better for older students who
have had experiences in self-regulation. The simulations were good to expand
the student’s knowledge about human migration. It did become a problem finding
games that could be used on the iPad since many used Adobe Flashplayer. She did
find a way around it with different apps with the Puffin app. Another issue was
the students did always charge their iPads before walking into class. This was
a problem since they did a lot of work in them in class. She bought power
strips, placed them in front of some desks and had students work from those
designated spots while their iPads charged. Overall she found the gameful
learning unit on human migration due to environmental causes to be a good start
toward engaging the 9th grade students in their first AP class.
What I gained from this was that if I use gameful lesson planning then it has to be interesting to the students and if I teach younger students I will have to help them learn self-regulation. One area I know I could do this is with the option of using Minecraft to help with teaching volume and surface area of figures. An idea I have on the option is for teaching the concepts, then create a scenario for students to apply their knowledge and work at their own pace. With simply instructions the students could utilize the Minecraft app for iPads and design what I am asking them to do then, make a fun competition with the students on who can make the most complicated and visually pleasing structure given the parameters. This is just a thought and I will have to refine it more to be more of a gameful learning unit.
What I gained from this was that if I use gameful lesson planning then it has to be interesting to the students and if I teach younger students I will have to help them learn self-regulation. One area I know I could do this is with the option of using Minecraft to help with teaching volume and surface area of figures. An idea I have on the option is for teaching the concepts, then create a scenario for students to apply their knowledge and work at their own pace. With simply instructions the students could utilize the Minecraft app for iPads and design what I am asking them to do then, make a fun competition with the students on who can make the most complicated and visually pleasing structure given the parameters. This is just a thought and I will have to refine it more to be more of a gameful learning unit.
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